I'm sure everyone has faced problems with totally missing people in a battleground some classes notice it so bad that they almost can never properly hit a person while in a battleground. This doesn't just happen in battlegrounds of course but even open world. And it's pretty annoying even for people that have very good computers and don't even need to use any tweaking methods like the ones posted on the blog.
The reason that you go through people has to do with two things the first is the mapping of some of the maps and how they are build. A perfect example of this is when your fighting in a dungeon like Balder's Temple and going though the maze and you set a trap and the monsters chase you and someone tells you to jump inside of a pot to get them to stop following you. The reason they stop following is because the pot has a separate mapping from the normal floor any object which is a slight indentation would be considered a different plane so to speak. So if your target is standing on a flat surface and your on a slight hill and use your skill you will completely miss that person and go through them. But in a map that is all the same mapping there's something else that can cause you to miss or go through someone.
The second thing is the de-syncing of the server to a client. This happens when someones internet connection is bad causing you to miss them completely. This can also be caused by your own internet like for example bad connection with wireless. But there's one thing you can do to help improve your connection. One thing you might not know is the launcher has a P2P sharing build in this means when ever it is left opened it will be seeding patches out to other people. And while some of us have really good connections many people that have more basic packages cannot be seeding and playing at the same time because it hurts our connections very bad.
With the old launcher we where able to turn off the P2P sharing under our tools but with this new patcher all you can do is turn the amount of upload down which is bad because we can never fully turn it off and most connections which have 256kbps upload make the downloads suffer for many internet companies. The only way that you can stop it from lagging you in game is by closing the launcher. Closing the launcher does not make the game close the game will stay opened after you close a launcher so nothing bad happens when you do this other then you will not be torrenting.
Honestly I don't know how legal it is to force people to torrent the game for you especially since some ISP's now track torrents and will give you a hard time about them or slow your connection down when your caught torrenting. But having a reduce in battlegrounds and pvp lag is very valuable and will help you get much more kills when you can actually hit your enemies.
Tera Nexus Times
The current nexus times are:
Saturday, Sunday—2 a.m., noon, 7 p.m. pst
Saturday, Sunday—2 a.m., noon, 7 p.m. pst
Monday, Friday—noon, 7 p.m. pst
Tuesday, Thursday—6 p.m. pst
Showing posts with label Battlegrounds. Show all posts
Showing posts with label Battlegrounds. Show all posts
Monday, April 8, 2013
A new Battleground type coming to tera!
As if you didn't already love Tera Online enough as it is Tera will be making a new battleground which will allow lower levels at level 30 and up participate. Which provides more fun for lower levels instead of players having to wait until level 60 to participate in battlegrounds. The new battleground which translates to "battlefield of fire" or something to that effect is a 20 vs 20 that has some kind of cannon defense battle. The gear level 30's are given is the equalized level 60 gear so that they can participate without having to worry about the unfairness of playing with other people that are higher level then them.
Seeing how well the equalized battlegrounds worked in our US servers I can see where this would end up being a very interesting style of game play. Although they still need to fix the current bug that allows people with vision maker to change their weapon stats and abuse the equalized battlegrounds. But aside from the bugs it balances out the game play of the battlegrounds really well and makes it a lot of fun aside from people that are stupid enough to bug the dungeon.
The battlefield of fire is a siege type with an offensive team and defensive team which is divided inside of a castle at the start of the battleground. And as you can see from the picture above there's cannons which look similar to the cannon at the last boss of Balder's Temple.
Besides the new battleground they have some screenshots from the new pirate costumes they also seem to call it the great pirate age dawn so this leads me to believe that after Tera's rising we might be going into the an age of pirates. Which most likely will mean new content will be following too!
The only strange thing is they don't show the Popori race with a peg leg which my guildies think would have fit really well. But the Elin costumes are very cute all of them look really well made and this might be my favorite costume's a side from the maid outfits which we just got in our servers. We still have yet to hear about any of the raid content that they talked about awhile ago for K-Tera but hopefully this new dawn of pirates might end up releasing more information since it will be coming out on 4/18 which is coming very soon.
I did however see something on the Japanese blog about them adding something called hellfire caves as a new content update. But I have not seen anything about that on the Korean servers the only update I saw recently was the federation gear so its possible that hellfire caves might be strictly a Japanese update for content hopefully we will see it added to US servers too.
Seeing how well the equalized battlegrounds worked in our US servers I can see where this would end up being a very interesting style of game play. Although they still need to fix the current bug that allows people with vision maker to change their weapon stats and abuse the equalized battlegrounds. But aside from the bugs it balances out the game play of the battlegrounds really well and makes it a lot of fun aside from people that are stupid enough to bug the dungeon.
The battlefield of fire is a siege type with an offensive team and defensive team which is divided inside of a castle at the start of the battleground. And as you can see from the picture above there's cannons which look similar to the cannon at the last boss of Balder's Temple.
Besides the new battleground they have some screenshots from the new pirate costumes they also seem to call it the great pirate age dawn so this leads me to believe that after Tera's rising we might be going into the an age of pirates. Which most likely will mean new content will be following too!
The only strange thing is they don't show the Popori race with a peg leg which my guildies think would have fit really well. But the Elin costumes are very cute all of them look really well made and this might be my favorite costume's a side from the maid outfits which we just got in our servers. We still have yet to hear about any of the raid content that they talked about awhile ago for K-Tera but hopefully this new dawn of pirates might end up releasing more information since it will be coming out on 4/18 which is coming very soon.
I did however see something on the Japanese blog about them adding something called hellfire caves as a new content update. But I have not seen anything about that on the Korean servers the only update I saw recently was the federation gear so its possible that hellfire caves might be strictly a Japanese update for content hopefully we will see it added to US servers too.
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