Some of the problems I'm seeing with it is most reapers have no idea how to play as a reaper in pvp they are bad which is giving reapers a bad name you'll see stuff like WHHM (no reapers) or reapers making them with the level 58 quest gear hoping to get carried by hosting a run cause they are too lazy to run Balder's Temple for gear. So I would say you need to do the following if you come back to try reaper:
- Balders's Temple for Oculus gear
- Wonderholme HM or craft the flawless bloodhoned gear
- Vault + Nexus
- 3man(Channel Works), 5man(Shattered Fleet), 7man(Kezzel's Gorge)
Vault drops the goldfinger tokens and has a chance to drop the crafting boxes which are used to craft the artisan armors. Nexus also drops the crafting boxes as well. You can get goldfinger tokens from Balder's Temple solo as well these are used for the new inner wear so your elin isn't going commando with no panties.
To be completely honest Reaper was the only real highlight of this patch. They removed the remodel system and as of yet there is no good replacement on North American servers to make up for removing it unless you want to cash shop some new clothing. The crafting and gathering system now costs points and to make it worse a day after it came out they doubled the cost for points to force people to farm even more. Claiming that it was going to stop the botting problem which will only end up getting worse since now you'll have people making up 30 or 40 new accounts to get points to gather with. Like heres a really good example of it:
Could care less if the guild Noblesse is upset by me posting screenshots of some of there bot lines in both channels of bastion they have one level 60 with three level 4's gathering from the same node at the same time they are all following one level 60 back and forth and because the node spawns are so fast they just have to run back and forth doing it until they all use all of the points up then they switch out and do it on fresh accounts. I'm pretty sure eventually someone will think to make a clientless bot which does the same thing and gathers like this if it's not already possible.
Its great they provided points which restore over time and all and a npc which sells potions to restore for in game gold the problem is that it costs almost 6k for 1k point restore which is quite expensive and honestly you most likely won't get that much for using 1k points with people botting so hardcore since most items are still slightly worthless.
The thing thats the most frustrating thing is the fact they added Artisan Additive which increases the critical rate success on crafting. If you have yet to get to higher levels of crafting when you go to craft the bloodhoned set it crafts three of these weapons for one set of materials you cannot get Artisan Additive in game its emp only so you'd have to spend money on it or buy it from someone who has to increase chances. Sure you don't need it cause you can still critical but after doing a lot of crafting the actual success rate of most weapon's is really low we are talking like 100 to 1 success rate. Sure its not a 100% success change but it is a pay for advantage. Its only a matter of time that they start offering more greed options when they see people spending a lot of EMP on this new money sink. Speaking of which making gold for non EMP spenders is continuing to be really grindy with no new ways to really make money aside from crafting with tons of bot mules pretty much.
It does scare me about Tera Online's future cause usually most free to play games stay non-pay to win for two years before they start rolling out the red carpet reason being is they try to build a player base and get a lot of people sucked into it so that as they provide pay to win advantages when they lose 10% of the player base it doesn't matter and most people keep playing cause they "Invested" into Tera Online with so much money. And they keep trying to justify the fact they are adding these features by saying En-masse has no control over what Bluehole does to Tera Online. But let me enlighten you guys to a fact:
- 2008 June- Founded North American subsidiary: Bluehole Interactive
- 2010 February- North American Subsidiary office name change to En Masse Entertainment
Need proof cause you don't believe it you can click here and view it from Bluehole's history which basicly means that when we are dealing with En Masse Entertainment we are dealing with the North American office for Bluehole meaning it is owned by Bluehole. I always found it odd that they had source access to the server and never used it. A perfect example is Japan they make tons of cosmetics which only they have access too and only sometimes do things made for japan come here this is because Bluehole's artists aren't making those things we are only getting access to what Bluehole itself makes. This is why they always claim to be able to forward everything to the developers of Bluehole because En-masse is the same company.
But anyhow for now I'm still playing with my guild even though things don't really look good for Tera Online's future especially since many of the bugs which have been complained about still exist with the broken game engine like all these collision based exploits with dungeons and battlegrounds. But I will be giving Archeage a try when it comes out since it has some pretty interesting features to it just incase they decide to hardcore ruin Tera Online in the future.