Tera Nexus Times

The current nexus times are:

Saturday, Sunday—2 a.m., noon, 7 p.m. pst
Monday, Friday—noon, 7 p.m. pst
Tuesday, Thursday—6 p.m. pst


Saturday, March 2, 2013

Tera Online Berserker Class Guide

In Tera Online the berzerker class is a powerful burst damage dealing DPS class that has the ability to block attacks using his axe as a shield. The berzerker class or zerker for short is known as a PVE hero in Tera Online they have some of the highest critical's in game using thunderstrike or lethal strike. In the PVP area's in Tera Online they can put an axe through your skull and do some serious one shot kills when properly behind the target or when the target is knocked to the floor. One thing to note about the berzerker class in PVP is that you will want a healer class to back you up. While berzerkers have good burst DPS when they are against two players they quickly lose steam and can find themselves in trouble. Berzerkers also have the slowest movement speed and normal attack speed since they run around with one of the biggest weapons in game when they enter into a battle alone the likely hood that they can escape like most classes is very low.



Below I have included information about each skill and what level a berzerker obtains it. Skills importance ranges depending on the situation many skills are not super important outside of the PVE situation and can get you yelled at by your tank if used in the PVE situation. Your play style will depend on the type of skills you are comfortable using. Tera Online provides flexibility when it comes to different skill combinations.




Skill DescriptionSkill LevelSkill Name
This skill is the main melee attack for a berzerker used to charge mana with each hit. 1 Combo Attack
Allows you to block frontal attacks using your axe as a shield. The more powerful axe you have the more damage can be blocked. 1 Axe Block
Charging attack that causes you to spin damaging all enemies caught in the cyclone of axe damage. 2 Cyclone

Smash the ground with a heavy axe attack which can knock over and stun foes.
4 Flatten
A Powerful charged attack which deals very high damage one of the hardest hitting skills a berzeker has. 8 Thunder Strike
A skill that restores 100 mana instantly and stop's all mana from decreasing for 20 seconds. 10 Triumphant Shout
Allows you to leap back to your feet after being knocked over and damages enemies close enough to get hit by the sweeping attack. 12 Retaliate
One of the most useful skills a berzerker has allowing them to drain HP of enemies and use it to heal the berzerkers own HP. 16 Vampiric Blow
Restores 240 mana of the berzerker instantly 20 Tenacity
Increases strength of the berzerker while sacrificing endurance. 22 Fiery Rage
A jumping attack which is used to smash foes with your axe. Damage increases on enemies if they are knocked down causing double damage. 24 Leaping Strike
Can be used to stun and knock down smaller enemies and can interrupt the attacks of enemies. Makes the berzerker immune to knock down and stun for 7 seconds. 26 Mocking Shout
Sacrifices berzerkers HP to restore mana instantly. 30 Unchained Anger
A skill when used increases the berzerkers movement speed making them run faster then normal. 32 Dash
A powerful charged skill that sacrifices HP instead of mana to attack enemies. 36 Lethal Strike
An attack which can briefly stun and turn enemies around making their back face you. 40 Staggering Strike
An ability that causes enemies to run in fear from you. 42 Fearsome Shout
Greatly increases a berzerkers strength by 26 and increases stun and knockdown resistance by 50%. Increases damage on other players by 15% for 30 seconds. 52 Bloodlust
Increases the attack speed and animation speed of all your skill by 20% for 15 seconds. 56 Flurry of Blows
Decreases movement speed of all enemies hit in a 7 meter radius by 60% and prevents enemies from using evasive and movement skills. 58 Inescapable Doom
A skill that interrupts one of the berzerkers charging skills and allows the berzerker to dodge roll and use a smashing attack which is based on the damage of the skill which was charged. 60 Evasive Smash

Many of the above skills have uses in different situations. And depending on your play style that will determine which skills you use in what order. But for most circumstances berzerker class will be using four main skills in every rotation they use these are thunder strike, lethal strike, flatten, and vampiric blow. These are the main damage dealing skills which will be used in most situations. Vampiric blow is very useful in that it is used to restore the berzerkers HP in all situations.

When fighting BAM's and leveling your berzerker you will be using your shield to block incoming attacks when you know something is coming. Its important to watch for the tells that bosses do before attacking which includes red glowing eyes or pre-charged attacks. When fighting a BAM one of the most useful skills is vampiric blow which can easily allow a berzerker to solo many harder BAM's that other classes would need to find a group to do. Berzerkers are also valuable to party groups trying to quest fast because they can be used to gather large groups of monsters and kill them all with the powerful cyclone skill they have which deals the same damage across all of the monsters caught in cyclone.

In a player vs player situation a berzerker can be very powerful in a one versus one with most classes since they have the ability to fear and slow an enemy then deal powerful damage with skills that can nearly one shot most classes. berzerkers slowly lose steam in fights with more then one enemy because of the weaknesses a berzerker has when fighting multiple people. Berzerkers work best when group with a healer to back them up and help them by sleeping enemies giving the berzerker a chance to charge a one shot skill to the back of the enemies skull. Keep in mind as a berzerker you will have the slowest walking speed, the slowest melee attack speed and you must be facing enemies to block attacks using shield. Enemies that get behind you are dangerous because that is a berzerkers weak point.

Another thing to keep in mind during PvP is you will end up having to put in more effort then that of someone that plays a slayer class. Since berzerkers only have four main damaging skills once they have used their combo they will find themselves in trouble until the cooldown of the skills is up again. A lot of strategy and effort goes into making kills but if you can master the berzerker class its a very rewarding class when you get a kill and it's a good tool to make you play other melee classes in Tera with much more skill. The better your gear is as a berzerker the more damage and easier making kills will be. It will feel painful at first to play in battlegrounds without having any PvP gear but don't lose hope once you have the victors PvP set survivability increases and the amount of damage you deal starts to make you a powerful opponent to your enemies.



The glyph system is a very important part of Tera Online it allows a class to obtain bonuses to existing skills making the class much more powerful or even adding completely new bonus's to different skills. Unlike other mmorpg's like world of warcraft, Tera Online allows much more flexibility when picking glyphs. No one will make fun of you for how you have your glyph's. Glyphs will depend on play style and the skills that you use most frequently. Below is a chart that shows all of the glyphs for each skill as well as the advanced glyphs. Advanced glyphs reduce the amount of points that a glyph normally takes. For example a skill like increasing flattens damage might cost 6 points well an advanced glyph might make it only cost 5.



Skill Name Glyph's and Descriptions
Combo Attack [6] Glyph of Carving  (Level 20):  Increases critical hit rate by 10%.
[4] Glyph of Spirit  (Level 20):  Increases MP regeneration by 15%.
Axe Block [3] Glyph of Mindspark  (Level 20):  Restores 3% of MP with a successful block.
[4] Glyph of the Pump  (Level 20):  30% chance to increase strength by 20% for 5 seconds.
[2] Glyph of Mindspark  (Level 60):  Restores 3% of MP with a successful block.
Cyclone [6] Glyph of Carving  (Level 20):  Doubles critical hit rate.
[6] Glyph of Power  (Level 20):  Increases power by 12% when over-charged.
[4] Glyph of Haste  (Level 20):  Speeds charging by 25%.
[3] Glyph of Haste  (Level 58):  Speeds charging by 25%.
[5] Glyph of Carving  (Level 60):  Doubles critical rate.
Flatten [4] Glyph of the Swift  (Lvl 20):  Increases attack speed by 25%.
[4] Glyph of Power  (Level 20):  Increases power by 25%.
[3] Glyph of Power  (Level 58):  Increases power by 25%.
[3] Glyph of the Swift  (Level 58):  Increases attack speed by 25%.
Thunder Strike [5] Glyph of Carving  (Level 20):  Doubles critical hit rate.
[3] Glyph of the Sanative  (Level 20):  Decreases HP consumption by 50% when over-charged.
[7] Glyph of the Slick  (Level 26):  Eliminates slowed movement restriction.
[4] Glyph of Carving  (Level 58):  Doubles critical rate.
[2] Glyph of the Sanative  (Level 58):  Decreases HP consumption by 50% when over-charged.
[6] Glyph of the Slick  (Level 58):  Eliminates slowed movement restriction.
[4] Glyph of the Swift  (Level 60):  Speeds charging by 25%.
Triumphant Shout [3] Glyph of Spirit  (Level 20):  Increases MP regeneration by 50%.
[4] Glyph of Energy  (Level 20):  Decreases cool-down by 30%.
[3] Glyph of Influence  (Level 32):  Reduces MP cost for the next chain skill by 75: Dash.
[3] Glyph of Grounding  (Level 58):  Increases endurance by 16 for 12 seconds.
Retaliate [3] [3] Glyph of Energy  (Level 20):  Decreases cooldown by 20%.
[4] Glyph of Power  (Level 20):  Increases power by 25%.
[3] Glyph of Fury  (Level 58):  As your HP declines, your skill power increases, to a maximum of 400%.
Vampiric Blow [5] Glyph of Power  (Level 20):  Increases power by 25%.
Tenacity [3] Glyph of Energy  (Level 20):  Decreases cool-down by 20%.
[5] Glyph of Balance  (Level 20):  Increases balance 50% for 15 seconds.
[5] Glyph of Balance  (Level 58):  Doubles balance for 15 seconds.
[3] Glyph of Infusion  (Level 58):  50% chance to restore 6% of your max MP per second.
[4] Glyph of Restoration  (Level 58):  Restores 12% HP.
Fiery Rage [5] Glyph of the Pump  (Level 22):  30% chance to increase strength by additional 10% for 20 seconds.
[5] Glyph of Fleetfoot  (Level 22):  Increases combat movement speed by 20 for 15 seconds.
Leaping Strike [5] Glyph of Power  (Level 24):  Increases power by 25%.
[4] Glyph of Persistence  (Level 24):  30% chance to eliminate cool-down.
[3] Glyph of Blaze  (Level 36):  Speeds charging by 30% for Lethal Strike, the next skill in the chain.
[3] Glyph of Carving  (Level 58):  Doubles critical rate.
Mocking Shout [5] Glyph of Haste  (Level 26):  Speeds casting by 50%.
[2] Glyph of Powerlink  (Level 40):  Increases power for the next chain skill by 25%: Staggering Strike.
[3] Glyph of Haste  (Level 58):  Speeds casting by 50%.
Unchained Anger [4] Glyph of the Sanative  (Level 30):  Decreases HP consumption by 50%.
[5] Glyph of Strength  (Level 30):  Increases knockdown by 10% for 20 seconds.
[5] Glyph of Raging  (Level 56):  25% chance of activating Flurry of Blows I.
Dash [4] Glyph of Energy  (Level 32):  Decreases cool-down by 25%.
[4] Glyph of Persistence  (Level 58):  35% chance to eliminate cool-down.
Lethal Strike [3] Glyph of Power  (Level 36):  Increases power by 25%.
[6] Glyph of the Slick  (Level 48):  Eliminates slowed movement restriction.
Staggering Strike [3] Glyph of Influence  (Level 40):  Reduces MP cost for the next chain skill by 63: Flatten.
[4] Glyph of Energy  (Level 40):  Decreases cool-down by 20%.
[4] Glyph of Blaze  (Level 40):  Speeds charging by 30% for Thunder Strike, the next skill in the chain.
[4] Glyph of Persistence  (Level 60):  35% chance to eliminate cool-down.
Fearsome Shout [3] Glyph of Powerlink  (Level 46):  Increases power for the next chain skill by 25%: Staggering Strike.
Bloodlust [4] Glyph of Brilliance  (Level 52):  Decreases MP consumption by 150.
Flurry of Blows [5] Glyph of Lingering  (Lvl 56):  Increases effect duration by 30%.
Inescapable Doom [4] Glyph of Energy  (Level 58):  Decreases cooldown by 20%.
[3] Glyph of Influence  (Level 58):  Reduces MP cost for the next chain skill by 63: Flatten.
[5] Glyph of Lingering  (Level 58):  Increases effect duration by 30%.
[4] Glyph of Blaze  (Level 58):  Speeds casting by 25% for Flatten, the next skill in the chain.
[2] Glyph of Blaze  (Level 58):  Speeds casting by 30% for Flatten, the next skill in the chain.
Evasive Smash [6] Glyph of Power  (Level 60):  Increases power by 30%.
[4] Glyph of Carving  (Level 60):  Doubles critical rate.

All of the glyph's colored in red are advanced glyphs which are obtained from temple of temerity or sirjuka's gallery. The numbers between [] are the cost of points to use the glyph. Some glyphs have the same name but lower point cost these will reduce the over all amount of glyph points used allowing you at level 60 to gain extra glyphs that's why it is important you take the time to do the dungeons and obtain these glyphs. Which glyphs you use will depend on your style of play but for berzerker the glyphs that are usually useless are ones which reduce MP cost of skills. Currently in all situations you will be more focused on providing your berzerker with more skill damage and attack power or reducing cool-down of skills over a static reducing MP consumption of skills since most of use infused charms to buff our mana. For me personally I focus mostly on damaging skills but you might decide on a different combination.

Another very important thing that will matter to how successful you are in PvP and also in leveling and PvE is the crystals you use and making sure that you have the right stats on your weapon and it is properly enchanted. In a PvE situation having the proper crystals and weapon enchants will make a noticeable difference in weapon damage.  Some weapon stats are more situational increasing damage on different types of monsters while others are more broad effects.

For example:
Do 4.5% more damage when you attack boss monsters.  Effects boss monsters only
Do 5.1% more damage when you attack monsters from behind.  Effects all monsters when behind
Do 6% more damage when you attack enraged monsters. Effects all monsters when enraged 
Do 5.3% more damage when you attack prone monsters.  Effects all monsters when knocked down
Do 4.5% more damage when you attack minions. Effects minion type monsters
Do 4.5% more damage when you attack normal monsters. Effects normal type monsters

Some bonuses have little or no value to a berzerker because they only help in certain situations like for example: You deal 3% extra damage to the target with the highest aggro to you.  This stat would not be considered as valuable as having boss monsters or enraged because the only time a berzerker would have highest aggro on you would be if your tanking or if you pull threat from a tank. Some of the stats above have very little value even during leveling or doing end game dungeons. Ones that are for minions is one of the most useless stats currently. Minion's make up the very few mobs that are a minion to a boss or smaller types of monsters usually these aren't important to anyone unless they make it required for a dungeon in the future you won't be aiming for this type. Prone is useless during boss fights. Most bosses have high resistance to knock down in the rare event that the boss ever gets knocked down its very rare and doesn't last very long. But it can be a better stat over minion's.

 
As you can see from the picture above weapons come with multiple stats which increase damage this one is masterworked and so the bonuses are slightly higher then normal. All of the stats with the light green recycle on them are stats which can change anything without that does not change. This weapon is the PvE agnitor axe from the nexus traverse raid. The very first stat on all weapons which above says "Do 5.7% more damage when attacking from behind" with this stat can be the same as one of the other effects which in this cause it matches the +9 stat. The object of trying to roll the best stats for a berzerker is trying to get the stats which will be used the most and benefit the berzerker. These stats on this weapon are the second best possible. The first best would be having double boss damage instead of boss just being on the +6 stat. If the berzerker wanted the most utility for sustained damage he would have to reroll the 5.7% behind damage to boss then keep the other stats enrage and behind and he would see the most sustained damage. Boss damage fits all situations of attacking bosses he doesn't have to constantly fight to keep himself behind the boss.

For PvP weapons as a berzerker most weapons come with pvp damage on them they cannot be changed and that's actually something that really benefits you in all pvp situations its flat increase of damage against other players. But as a berzerker you would want your pvp weapon to have stats you can use. One of the most useful stats for berzerker is Increases attack speed by 8%. This increases cast speed of skills and speeds up the animation allowing a berzerker to finish using skills faster. Most active PvPers want attack speed on the weapon they plan to PvP with while it can be useful in PvE increasing damage output for PvE is usually the better idea since most of a berzerkers buffs focus on more damage and they have attack speed with flurry of blows. 

As said before crystals are a very important part of weapons without crystals you gimp your overall damage by a really decent amount. But some crystals have less usefulness in PvE while some will cause the most difference. Play style will play a roll on which crystals you will want to use but some crystals are more a demand for the berzerker class.  In a PvE situation these are the crystals you will most likely be interested in:

Fine Savage Crux- Critical attacks do an additional +1.2 times damage when attacking from the rear. Cannot stack with other Savage crystals.
Fine Carving Crux- Increases critical chance by 3%. Crystals with the same effect cannot be stacked.
Acrimonious Crux- Critical attacks against boss monsters do +1.38 times damage when attacking from the rear. Cannot stack with other Acrimonious crystals.
Fine Focused Crux- Your attacks do an additional +1.7 times critical damage against enraged monsters. Cannot stack with other Focused crystals.
Fine Forceful Crux- Critical attacks will increase your Power when attacking opponents from the rear. Cannot stack with other Forceful crystals.
Fine Slaying Crux- Critical hits do an additional +1.79 times damage when below 50% HP. Cannot stack with other Slaying crystals.
Mutinous Crux-  Inflicts an additional 7.8% damage to boss monsters.
Hunter's Crux- Inflicts an additional 7.8% damage to normal monsters.
Backbiting Crux- Critical attacks against normal monsters do +1.38 times damage when attacking from the rear. Cannot stack with other Backbiting crystals.

Any of the crystals above would benefit a berzerker some have more value for different boss fights or situations. For example the Mutinous Crux is very useful for boss fights that you cannot critical on a boss like Kelsaik which has very high critical resistance. Berzerkers will see the most damage based off of criticals so stacking damage which increases critical damage even if its only +1.38 times the damage can make you do thousands more damage. Crystals which specify type of monster only work on that type like for example increasing damage on normal monsters will not benefit you in a boss fight. Ones which work based on a boss or monsters enrage will only increase damage when it is enraged. Fine Slaying crystals are based on your HP being low if your healer is really good you shouldn't find yourself with low HP in a boss fight so this crystal will have less use for you in PvE.

Some of the PvE crystals play double rolls as PvP crystals as well but any which specify monsters will not work against other players. Some of the crystals which you will find useful in PvP are as follows:

Fine Forceful Crux- Critical attacks will increase your Power when attacking opponents from the rear. Cannot stack with other Forceful crystals.
Fine Slaying Crux- Critical hits do an additional +1.79 times damage when below 50% HP. Cannot stack with other Slaying crystals.
Fine Savage Crux- Critical attacks do an additional +1.2 times damage when attacking from the rear. Cannot stack with other Savage crystals.
Fine Carving Crux- Increases critical chance by 3%. Crystals with the same effect cannot be stacked. 
Fine Cruel Crux- Increases your attack power against knocked-down opponents. Cannot stack with other Cruel crystals.
Fine Brutal Crux- Inflicts 9.3% more damage on a knocked-down opponent.
Fine Furious Crux- Chance to inflict an additional 9.5% damage to enemies when below 50% HP.
Fine Virulent Crux- Critical's will also inflict a Poison VI effect against knocked-down enemies. Cannot stack with other Virulent crystals.

Some are not very valuable in PvP but it also depends much on the utility of how you plan to use them. I've found some crystals useful which other people have told me are useless so its good to find your own utility for them. When my gear as a berzerker wasn't as good as it is now I found that many times I would hit someone and they would get away with only a small amount of hp remaining and to compensate this problem I started using the Fine Virulent Crux which can poison the person so if they try to get away the poison will likely kill them since it does not take into effect defenses and does a standard damage over time effect. But I usually base my damage on knocked down or critical damage since if you critical you can usually one shot another player. There are many other crystals which give mana over time or when hit or hitting another player. I didn't add those to this because personally I usually PvP with infused charm and make use of unchained anger and the other mana abilities over wasting a slot for small mana regeneration. But that is my own style of play you do not have to follow what other people do feel free to use what crystals your comfortable with.

Importance of potions and scrolls is another thing which might be more standard for most classes but it can be very useful for a berzerker to remember to buy them. Decreasing cool-down on skills and also the Scroll of Savagery which increases critical power multiplier. Increasing your damage to the maximum will be making sure that all of your rings and necklace also benefits you. As a berzerker the best rings you will want will have critical +2 and critical multiplier by +0.04. Necklace can have these stats as well the more critical you have and the higher your critical multiplier is the more damage you will do. As a berzerker well geared it is not unreasonable to see damage over one million with a critical.

End game playing as a berzerker can be tough especially since it can feel like you cannot get out of things on time before things go bad. As a berzerker you will have to make special effort to get out of different effects since not all effects can be blocked using your shield. The queen fight is a good example of a fight in which moving out is very important. This fight will require that you have your boots enchanted with the fastest running speed to help you move out faster, Wear a combat speed crystal to also help increase movement speed, and use abilities to get out of the effects of her death ball. During the second phase of the queen fight she curls into a ball and explodes with an effect that poisons you for a long duration destroying your HP it is possible for a healer to heal you through it in normal but in hardmode it will be a one shot. The abilities you have to get out of this ability is your evasive smash, dash and most importantly leaping strike. Leaping strike is the main hope of getting out the object is to run as far as you can and leaping strike out before your going to get killed. This is difficult to master since you never know when she will do her death ball. The best advice I can give you is play like she is going to death ball every time you hit her. You never want to be caught right next to her because you won't have time to get out charge a strike a few meters from her move in to hit her and move out. Keep doing that until you see her go to do her ball and stop any skill and get out right away.

To the right person berzerker class can be a very powerful and rewarding class to play. Hopefully with the information contained in this guide you will be able to make your berzerker experience a good one and be the next top berzerker on your server.









No comments:

Post a Comment

spam and die =^.^=